Zork II: The Wizard of Frobozz
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Zork II: The Wizard of Frobozz1978

The AFGNCAAP begins in the Barrow from Zork I armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear.

The Wizard of Frobozz is soon introduced. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard’s realm, is to avoid his capricious tricks and learn to control his magic.

Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game’s finale.

4.7

  • Genres

    Adventure

  • Themes

    Fantasy

  • Game modes

    --

  • Perspective

    Text

  • Platforms

    PDP-11
    Tatung Einstein
    Amiga
    Amstrad CPC
    Amstrad PCW
    Apple II
    Atari 8-bit
    Atari ST/STE
    Commodore 16
    Commodore C64/128/MAX
    Commodore Plus/4
    DOS
    Mac
    TRS-80
    TRS-80 Color Computer

  • Links
  • Releases

    Atari 8-bit: 1983 NA
    Commodore C64/128/MAX: 1983 NA
    DOS: 1983 NA
    Amiga: 1986 NA
    Apple II: 1981 NA
    Atari ST/STE: 1985 NA
    Commodore 16: 1984 NA
    Commodore Plus/4: 1984 NA
    Mac: 1984 NA
    TRS-80: 1981 NA
    TRS-80 Color Computer: 1984 NA
    PDP-11: Mar 1978 NA

  • Developers

    Infocom

  • Publishers

    Infocom

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