Cube Checkers is similar to Checkers, but with a twist. Dice are the pieces. Dice start out with “1” facing up. If a player makes a successful non-capture move, they can “Roll Over” any of their pieces to the next highest number (with Kings denoted by “6”). To jump an opponent, the die must be equal/greater than the die it is trying to jump. To win, players must either capture all of their opponent’s pieces or force a tie. In that case, the captured dice are added up and the player with the highest total wins.