Google Analytics is a powerful tool that tracks and analyzes website traffic for informed marketing decisions.
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_gat
Used to monitor number of Google Analytics server requests when using Google Tag Manager
1 minute
_gid
ID used to identify users for 24 hours after last activity
24 hours
_ga_
ID used to identify users
2 years
_gali
Used by Google Analytics to determine which links on a page are being clicked
30 seconds
_ga
ID used to identify users
2 years
__utmx
Used to determine whether a user is included in an A / B or Multivariate test.
18 months
__utmv
Contains custom information set by the web developer via the _setCustomVar method in Google Analytics. This cookie is updated every time new data is sent to the Google Analytics server.
2 years after last activity
__utmz
Contains information about the traffic source or campaign that directed user to the website. The cookie is set when the GA.js javascript is loaded and updated when data is sent to the Google Anaytics server
6 months after last activity
__utmc
Used only with old Urchin versions of Google Analytics and not with GA.js. Was used to distinguish between new sessions and visits at the end of a session.
End of session (browser)
__utmb
Used to distinguish new sessions and visits. This cookie is set when the GA.js javascript library is loaded and there is no existing __utmb cookie. The cookie is updated every time data is sent to the Google Analytics server.
30 minutes after last activity
__utmt
Used to monitor number of Google Analytics server requests
10 minutes
__utma
ID used to identify users and sessions
2 years after last activity
_gac_
Contains information related to marketing campaigns of the user. These are shared with Google AdWords / Google Ads when the Google Ads and Google Analytics accounts are linked together.
90 days
Winner of the Spiel des Jahres, Dorfromantik earns its accolades. It’s a rare gem: it’s serenity in a box. Designed for 1 to 6 players, Dorfromantik is a cozy cooperative game that invites players to create a peaceful patch of paradise, one tile at time. Gameplay is easy to learn: draw a tile, place it, fulfill a task, score points. There’s no win/lose condition, no countdown timer - just the joy of building something from nothing. Even your mistakes become new paths, and the landscape adapts - not with tension, but with grace. Not only that, but Dorfromantik’s campaign system adds legacy-style elements to the game. As you complete objectives, you unlock content from six sealed tuckboxes: additional tiles, scoring challenges, etc. The campaign has no strict endpoint either - once all boxes and achievements are unlocked, you can continue playing or reset the campaign entirely. For me, Dorfromantik isn’t just a board game - it’s a vibe, a mindfulness practice, a breath of fresh air in cardboard form. It achieves what few games dare to do.