Beyond Zork: The Coconut of Quendor
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Beyond Zork: The Coconut of Quendor1987

Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom’s Zork series It signified a notable departure from the standard format of Infocom’s earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements.

The game, Infocom’s twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers

The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom’s game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster’s grasp or face the unthinkable consequences.

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  • Genres

    Adventure
    Role-playing (RPG)

  • Themes

    Fantasy

  • Game modes

    Single player

  • Perspective

    Text

  • Platforms

    Amiga
    Apple II
    Apple IIGS
    Atari ST/STE
    Commodore C64/128/MAX
    DOS
    Mac

  • Links
  • Releases

    DOS: Sep 15, 1987 NA
    Atari ST/STE: Sep 15, 1987 NA
    Commodore C64/128/MAX: 1987 NA
    Mac: Sep 15, 1987 NA
    Amiga: 1987 NA
    Apple II: 1987 NA
    Apple IIGS: 1988 NA

  • Developers

    Infocom

  • Publishers

    Infocom

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