Disney’s Donald Duck: Goin’ Quackers
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Disney's Donald Duck: Goin' Quackers2000

Goin’ Quackers begins with Donald Duck, Gladstone Gander, and Gyro Gearloose watching television reporter Daisy Duck discovering the mysterious temple of the evil magician Merlock. As she tells the story, Merlock discovers Daisy and kidnaps her. His arch rival Gladstone sets out to find her before Donald, who decides to use Gyro’s new invention, the “Tubal Teleport System”, to track down Merlock and Daisy. However, a piece of Gyro’s device is missing, and to get the machine working again, Donald must go on a journey to recover it. Along the way, he must compete with Gladstone, reverse the spells that Merlock put on Huey, Dewey, and Louie’s toys, and defeat several bosses, including the Beagle Boys and Magica De Spell.

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  • Genres

    Fighting
    Platform

  • Themes

    Action
    Comedy
    Kids

  • Game modes

    Single player

  • Perspective

    Third person

  • Platforms

    Nintendo GameCube
    PlayStation 2

  • Links
  • Releases

    PlayStation 2: Dec 13, 2000 NA
    Nintendo GameCube: Mar 25, 2002 NA

  • Developers

    Ubisoft Milan

  • Publishers

    Ubisoft Entertainment

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