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Dune II: The Building of a Dynasty

Dune II: The Building of a Dynasty1992

Dune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert’s famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed.

The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.

9.0

  • Genres

    Real Time Strategy (RTS)
    Strategy

  • Themes

    Science fiction

  • Game modes

    Single player

  • Perspective

    Bird view / Isometric

  • Platforms

    Acorn Archimedes
    Amiga
    DOS
    Sega Mega Drive/Genesis

  • Links
  • Releases

    Amiga: 1993 NA
    DOS: Dec 1992 NA
    Acorn Archimedes: 1995 WW

  • Developers

    Westwood Studios

  • Publishers

    Virgin Games

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