Quest64 Hard Mode at it’s core is a difficulty mod of the original story that ended up getting many more changes beyond just difficulty.
A shortlist of most notable features would be
– UI Hud is always visible.
– Stat Growth and Stat Caps are changed.
– All Monster stats are modified (Most cases being 1.5X rounded up).
– Some Monsters were given specific tweaks to make them much harder than the average.
– All “Spirits” are in new locations.
– Some Treasure Chests have had their contents altered.
– Many spells altered, Rebalancing, Deleted, some New Spells entirely.
– Each “Element” is more closely balanced, so that players don’t feel forced to go Earth/Water.
– Item Effects changed
– 6 New “Items” added (2 of them have a default Icon of “White Wings” as I’m not a sprite artist)
– Unused BGM’s have been used in certain areas.
– The Start of leaving the Monastery is faster.
– Mammon’s World Changed Slightly.
– And more…