Rod-Land
SKU: 12845 Category: Tags: , ,

Rod-Land1990

The player(s) control one or two fairies called Tam and Rit armed with a magic wand (rod). Following the concept of Taito’s Bubble Bobble, the rod doesn’t kill the monsters directly, but only leaves them immobilized, crying. To kill them, the rod can grasp them in a magic force-field and the player can smash them down over her head until they disappear and leave a power-up behind.

Each level is only one small screen composed of monsters, platforms, ladders and, later, tunnels. Unlike other games of the genre, the players can never jump, but have to use ladders. They can conjure one custom ladder above or below them in order to go to the appropriate platform. There can be only one such ‘custom’ ladder; therefore if the fairy summons it again, it will disappear from its previous position in order to appear again next to the fairy. This can be beneficial for the player, if a monster is climbing that ladder to approach her.

The fairies’ quest is to rescue their mother, trapped in a tower. In the sequel (part of the original arcade machine) they must venture into a pyramid, to stop an evil demon that is building a mobile fortress. The spirit of their departed father “guides” them at a couple of points. The ending implies that the demon in the pyramid was somehow responsible for their father’s death.

6.7

  • Genres

    Platform

  • Themes

    Action
    Fantasy

  • Game modes

    Co-operative
    Multiplayer
    Single player

  • Perspective

    Side view

  • Platforms

    Amiga
    Amstrad CPC
    Arcade
    Atari ST/STE
    Commodore C64/128/MAX
    ZX Spectrum

  • Links
  • Releases

    Amiga: 1991 WW
    Arcade: 1990 WW
    Atari ST/STE: 1991 WW
    Commodore C64/128/MAX: Aug 01, 1991 WW
    Amstrad CPC: 1991 WW

  • Developers

    Sales Curve Interactive
    Jaleco

  • Publishers

    Storm
    Jaleco

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