The Bard’s Tale II: The Destiny Knight
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The Bard's Tale II: The Destiny Knight1986

When the going gets even tougher…

Another wolf! Your magic sword cleaves him mid snarl, and he drops in a fur pile at your feet. There’s a slime ball conjurer just out of reach who’ll keep summoning these slobbering missiles until your sword arm drops off. Unless you can figure out a way to get at him.

When you put Mangar out to pasture, all you really wanted was a bottomless mug and an ace up your sleeve. So what are you doing out here in the gnarly wilderness, knee deep in wolf meat, itching to put an arrow through the Adam’s apple of some spell caster?

It must be your destiny.

Between the six cities lies an immense wilderness. It’s a mapping challenge never before seen in a fantasy game, and a whole new way to get lost.

A new class of magic user, the Archmage has 8 powerful spells like Heal All, Fanskar’s Night Lance, and the legendary Mangar’s Mallet.

There are 25 different full-color scrolling mazes like Fanskar’s Castle.

7.5

  • Genres

    Role-playing (RPG)

  • Themes

    Fantasy

  • Game modes

    Single player

  • Perspective

    First person

  • Platforms

    Amiga
    Apple II
    Apple IIGS
    Commodore C64/128/MAX
    DOS

  • Links
  • Releases

    Commodore C64/128/MAX: 1986 NA
    Amiga: 1988 NA
    DOS: 1988 NA
    Apple II: 1987 NA
    Apple IIGS: 1988 NA

  • Developers

    Interplay Productions

  • Publishers

    Electronic Arts

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