Google Analytics is a powerful tool that tracks and analyzes website traffic for informed marketing decisions.
Service URL: policies.google.com
_gat
Used to monitor number of Google Analytics server requests when using Google Tag Manager
1 minute
_gid
ID used to identify users for 24 hours after last activity
24 hours
_ga_
ID used to identify users
2 years
_gali
Used by Google Analytics to determine which links on a page are being clicked
30 seconds
_ga
ID used to identify users
2 years
__utmx
Used to determine whether a user is included in an A / B or Multivariate test.
18 months
__utmv
Contains custom information set by the web developer via the _setCustomVar method in Google Analytics. This cookie is updated every time new data is sent to the Google Analytics server.
2 years after last activity
__utmz
Contains information about the traffic source or campaign that directed user to the website. The cookie is set when the GA.js javascript is loaded and updated when data is sent to the Google Anaytics server
6 months after last activity
__utmc
Used only with old Urchin versions of Google Analytics and not with GA.js. Was used to distinguish between new sessions and visits at the end of a session.
End of session (browser)
__utmb
Used to distinguish new sessions and visits. This cookie is set when the GA.js javascript library is loaded and there is no existing __utmb cookie. The cookie is updated every time data is sent to the Google Analytics server.
30 minutes after last activity
__utmt
Used to monitor number of Google Analytics server requests
10 minutes
__utma
ID used to identify users and sessions
2 years after last activity
_gac_
Contains information related to marketing campaigns of the user. These are shared with Google AdWords / Google Ads when the Google Ads and Google Analytics accounts are linked together.
90 days
Set in a haunted mansion in the 1920s, players act as psychic investigators, working together to solve a murder mystery. One player gets cast as the silent ghost of the victim, trying to communicate the details of their murder. The ghost can only speak through vision cards: abstract, painterly images that hint at the killer, crime scene, and murder weapon. Investigators must interpret these clues, debate their meanings, and reach a consensus before time runs out.
In that way, Mysterium is the kind of game that makes quite a first impression: a spooky theme and novel premise, with gorgeous artwork. Beneath that surface, though, lies a game that’s more style than substance. At times, its narrative logic feels confused, its clairvoyance mechanic feels arbitrary + repeated plays can lead to meta-gaming.
So while Mysterium is a must-play for fans of the supernatural - for me, it’s a game that’s somehow more impressive on the shelf than on the table.