Gizmos

2018
Gizmos is a dynamic race to be the Science Fair’s top inventor. In the end, only one will walk away with the blue ribbon for their machine.

You start with modest parts, but each turn lets you perform one of four actions:
- File: Reserve a card for future construction.
- Pick: Grab an energy marble from the 3D dispenser.
- Build: Use energy marbles to construct a Gizmo from your archive or the display.
- Research: Draw cards and choose one to File or Build.

Soon, your lab hums with synergy: one Gizmo activates another, kicking off a chain reaction that surprises even you. In that way, Gizmos is an engine-builder: the more you build, the more you trigger; the more you trigger, the smarter you feel. The game ends when a player builds 16 Gizmos or 4 Level III Gizmos. Victory points are tallied, and the most brilliant inventor wins.

Even though first-time players may find themselves slightly overwhelmed by the array of symbols, by the second game, they tend to grasp the rhythm. That said, there’s somewhat of a ceiling: once you’ve got the core mechanics down, gameplay can feel formulaic across sessions.

So is Gizmos perfect? No. But it’s very close to something special.
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