Outlast

2013
Outlast is intense. You play as journalist Miles Upshur, who investigates the abandoned Mount Massive Asylum after receiving a mysterious tip. He breaks into the asylum at night, finding it in chaos with dead staff.

The game leans hard into found‑footage aesthetics, using your camcorder’s night vision. That means you'll be viewing a lot of the world through a bright-green lens. Notably, Outlast also strips you of weapons entirely. So you’re not fighting monsters; you’re surviving them. That design choice makes every encounter feel like a chase scene from a horror film.

Where the cracks begin to show:
* Repetitive: Many encounters follow similar patterns
* Predictable: You can often sense when a scare is coming
* Limited: The run‑hide loop can feel overdone at times

Verdict: Outlast is a visceral experience that excels at what it sets out to do: make you feel hunted. Its mechanics don’t have the most depth compared to other horror games, but its atmosphere and intensity make it a standout in the genre.
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