Amy

2012
This game stumbles in ways that even low‑budget horror titles avoid.

The core premise of Amy: you play as Lana, a woman trying to escort and protect Amy, a young girl, through a city that’s collapsing under infection. The outbreak turns people zombie‑like, yet Amy is somehow immune to it - even able to heal Lana. It’s a game that blends stealth + survival + escort mechanics as the pair attempt to escape while uncovering the truth behind the outbreak and Amy’s powers.

Whatever emotional core the story aims for gets buried under aspects that simply don’t work. Technical issues pile on - frequent glitches and poor frame rates break any sense of immersion. Not only that, but badly placed checkpoints meant needing to restart entire chapters.

For all its flaws, you can sense the outline of a more compelling game - the execution, though, is so consistently poor that the experience collapses under its own ambition. By the time the credits roll - if you make it that far - the only real horror is realizing how much time you wasted.
0
Report